As players reach specific amounts of keycards there will be immediate rewards that can be claimed and Reward Crates which players will receive at the end of the event. When an ally deals damage to an enemy, that enemy gains 6.5% turn meter and 2 damage over times, which cannot be resisted (This effect does not stack). Key Features: -View real time player stats -Download your own, or multiple guilds, player statistics using either SWGoH.gg, SWGoH.help or both APIs. Star Wars: Galaxy of Heroes (SW:GoH) is a mobile game by Electronic Arts released on November 24, 2015. This one is harder, and while I agree that some aspects definitely suck (hello there, Steadfast Retribution), it is more interesting in that you have to use your brain to find ways of beating enemies and completing feats. 4483 posts Member. Tech has +25% Potency for each of his own stacks of Translation. Galactic Conquest Sector 2 - Gain Stealth 60 times in 1 - YouTube If there is an Empire ally in the Leader slot, they gain +30% Max Health and Max Protection, and other Imperial Trooper allies will instantly revive when defeated. Defeating the enemy Leader wins the battle. SWGoH Squad Builder Spreadsheet (BETA) more features https://docs.google.com/spreadsheets/d/1Mr-9x2s7GreAf7sui8BHHokncvuXNH7wAn7xUbG6108/, https://docs.google.com/spreadsheets/d/1UTRQ3SDWxVdZhtU0WrNuX9CJ0VOwI4itItl9Pw_p7NQ/edit#gid=688855940. Whenever an Empire ally in the Leader slot uses a Special ability during their turn, all Empire allies increase the damage they deal by 10% until the end of the encounter, and then all other Empire allies are called to assist. If there is an Empire ally in the Leader slot, they gain +30% Max Health and Max Protection. You can sub out a few members for some healers. There are 20 Combat Missions, 1 Mini Boss Mission, and 1 Boss Mission per Sector, with the Mini Boss Mission, and Boss Mission at the middle and end of each Sector. What characters are the best for evading ten times and reducing 400 turn meter in the new galactic challenge? This page was last edited on 29 April 2023, at 16:17. These units have been preparing for battle. Versatile attacker focused on generating extra attacks. If all allies are Clone Troopers, Tech gains Stealth for 1 turn. Saving Throws: Constitution, Charisma Skills: Choose two from Arcana, Deception, History, Investigation, Perception, and Stealth. and our It just becomes unkillable until unending loyalty timeouts. 29. 15 Things Pro Players Do In Star Wars: Galaxy Of Heroes - The Gamer Ichor: +5% Max Health, Max Protection, Offense, and Speed. These modifiers can make changes to the battles such as applying buffs/debuffs or giving characters special abilities. Whenever an Empire ally in the Leader slot uses a Special ability during their turn, all Empire allies increase the damage they deal by 10% until the end of the encounter, and then all other Empire allies are called to assist. 1 comment. Below is a list of possible Boss Feats and the history of Sector, Team, and Modifier that was applied to the Boss Battle it went to. swgoh wat tambor mission guide. You will need a Zealous Ambition data disk to boost the offense of Tarkin. These units have been preparing for battle. Frostbite: -10% Speed per stack. All stealthers are squishy. In other words, each time you remove health from an enemy that has above 50% health, all your team gains 22% turn meter. Piett will take care of calling the assists. These data disks are by no mean game changing, but they do help with getting some feats done, so grab one if you have the opportunity! If Resistance Hero Poe is Inspired he also inflicts 3 Damage Over Time debuffs for 1 turn. Whenever a Rebel ally scores a critical hit during their turn, they have a 100% chance to attack again. The Inconceivable Adventures of Captain Archibald Dashing, the SWGOH: IMPS week 61: Imperial Tie Bomber Itachi Gaming. At the start of the encounter, all the Player's units are inflicted with Healing Immunity for the duration of the battle, which cannot be dispelled or prevented. If a First Order unit does not score at least 1 critical hit during their turn, they gain Advantage for 2 turns at the end of that turn if they did not already have it. Rancor raid: Very good, especiially in a team with Vader lead. This turns units like Jolee, Padm, and Imperial Troopers into monsters with crazy damage. Current units are Admiral Trench Admiral Trench and Fury-class Interceptor Fury-class Interceptor. Galactic Challenges is a player-vs-environment event that allows players to do challenging combat puzzles that will change on a regular basis. Given the difficulty of the Sector 5 battles, using JMK was the key to making this an easy feat for me. Took 2 attempts. I was just wondering because i pulled Nute Gunray from chrono packs, have him at 4* atm and around 35/65 shards to 5*. Press question mark to learn the rest of the keyboard shortcuts I changed this from midnight ET to 9 pm ET which moved my Squad Arena from 6 pm to 3 pm, my Fleet Arena from 7 pm to 4 pm, and my stores went from 12, 6, 12, 6 to 9, 3, 9, 3). Ewok stealth teams could be useful. Every 10 turns, all defeated characters are revived at 50% Health. It looks like you're new here. Imperial Rule: +2% Offense and Potency per stack. Skelturix here. I still have more time. If no summon is present at the start of the encounter, summon a Snowtrooper Operative if the ally slot is available. Attackers gain Potency equal to 80% of their starting Potency (stacking). The major benefit is Tebo. May the Force be Search: Swgoh Negotiator Meta. This is a 1-cost data disk, so it doesn't take much room, and yet it gives you an incredible bonus that makes it possible to dance around 600+ speed GLs without having them ever move again. When a Player uses a Special Ability they lose 15% Max Health and Max Protection, gain 15% Offense, and all of the Boss allies gain 15% Turn Meter. Phase 1 - Combat Missions Guides. Has anyone tried using a stealth team? Thanks! Whenever a Rebel ally scores a critical hit during their turn, they have a 100% chance to attack again. Whenever a Sith ally defeats an enemy, they gain. Then, dispel all buffs on target enemy. Make sure they all have at least 70% crit chance. So the First Order Team is very powerful, but lacks healing. Using TMR data disks will help you get to 700% here. Ashley Peterson Obituary Near Alabama, I am still experimenting with it. I've won the top tier multiple times after gaining stealth more than 10 times, but the game is sadly not registering them. Phantom II These data disks used to be absolutely useless, but for this conquest they added supports to the list of units that gain offense based on their max health. 1 Understand Buffs And De-buffs. Offers: Extra attacks, Turn Meter Gain, AoE Damage, Taunt, Single Target Damage, Healing Immunity. Whenever a Droid all scores a critical hit during their turn, they inflict Target Lock on target enemy for 2 turns if that enemy didn't already have it. Further down on this page you will find a list of the. Once you reach 20 crits, mark and kill Red, then finish Hux, the tanks, and SLKR. The Zealous Ambition data disk give him the boost he needs in offense to hit hard enough to one shot the whole enemy team. Prior to spending zeta materials on Darth Maul, the description reads; All Sith allies gain 20% Evasion and gain 20% Turn Meter whenever they Evade or are Critically Hit. Big difference. No data disks are needed for this feat. Cornered: +30% Offense, calls a random Rebel ally to assist when using an ability, and can't attack out of turn. The combat puzzles utilize modifiers and feats to keep players looking for fresh new ways to complete the challenges. Increases Max Health, Max Protection, Offense, and Speed by 20%. Here are the Top 5 Ewok teams in Star Wars Galaxy of Heroes: 5. (Same as Imperial Edict I). But she is great for that critbuff and luckily stealth keeps her alive for the first couple of turns. I know this is an unpopular opinion around here, but I had much more fun playing this conquest than the previous one (which basically consisted in finding a couple of deployable cooldown systems data disks, and then mindlessly using GMY and Vader to win every single battle). Whenever an Old Republic ally uses a Basic ability, they also deal True damage to all enemies, which can't be evaded. All other Separatist allies gain half of these bonuses. Want to try all the things, but im not rolling in the credits enough to do all the things. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Pop into my discord if you have any questions. The game has expanded from around 60 characters to now over 200 including ships over last 5 years. Once acquired Data Disks can be equipped or swapped out for a small amount of Conquest Credits at any time. How to get max rewards on hard conquest without any GL I banged this one out real quick. To OP: As was correctly said, Dengar being in stealth prevents an enemy from going into stealth. Status Buff: Dispellable Yes Preventable Yes Copyable Yes Details. This is WAI. It got to a point where the whole team was stealthed and when I had my turn to attack it auto targeted the character furthest to the right of the screen. They stack up, so you can use several of them to boost the leader further. Omega can be a unique piece if used correctly, at this point of the raid you should be focused on staying alive through stealth and protection. When an ally deals damage to an enemy, that enemy gains 8% turn meter and 3 damage over times, which cannot be resisted (This effect does not stack). Ichor: +5% Health, Protection, Damage, and Speed. At the start of battle all units gain the Volatile Energies ability. In order to obtain all of the Keycards for each sector players will need to complete all of the feats for it and obtain all stars in each battle so it is very important to always check the feats. As always, I wanted to take a moment to help the readers understand some of the Feats and/or simply better define them. Then, dispel all buffs on target enemy. Each difficulty has 5 Sectors that get progressively harder and the previous Sector must be completed before the next Sector can be started. Whenever an Empire ally in the Leader slot uses a Special ability during their turn, all Empire allies increase the damage they deal by 10% until the end of the encounter, and then all other Empire allies are called to assist. Whenever an enemy receives a critical hit, they are inflicted with Damage Over Time for 1 turn, which can't be resisted. In the event, you will lock in a difficulty and play multiple sectors while choosing a path of nodes that is comprised of enemies, data disks , and consumables . But they can still be hit with AoE and counter attacks. Fearsome Attacker that applies AoE Damage Over Time, and crushes debuffed targets for extra turns This ability's Cooldown is reset whenever an ally unit is defeated. Advantage when they come out of stealth. Below is a list of possible sector feats and the previous sectors they have been used for. Conquest - swgoh.wiki Wicket has a select targeted special ability that deals high damage, but if the target ally is an ewok both he and the target ewok ally gain stealth for 2 turns. Gain Stealth for 2 turns and recover 40% Health. Level 1 = Allies have a 30% chance to gain Stealth for 1 turn at the beginning of their turns. When a new exclusive unit is added, the older ones are added to the Wandering Scavenger and the Conquest Store. Gain Stealth for 2 turns and recover 40% Health. Damage Range: 18463 - 20405 Deal Special damage to all enemies. I hope this will help some of you reach max rewards for this Conquest event. These Feats have been datamined and may contain some that have not or will not make it into the live version of the game.
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Executive It Support Specialist Salary, Articles G